Written By Matt Beazer
Last Update: 04/30/2005
There are ten things (off the top of my head in no particular order)
that most effect the
handling of your vehicle. They are:
1.) Weight of the vehicle and distribution of that weight.
2.) Engine placement/motor mount stiffness
3.) Frame stiffness, and where the frame is stiffest (front/rear).
4.) Spring rates.
5.) Shock stiffness and ability to dampen the movement of the springs.
6.) Center of gravity of the car, effected by height/length/track
width/motor placement/suspension setup
7.) Wheel base and track width.
8.) Tire width, sidewall height/stiffness, tread compound and wheel
size.
9.) Alignment, front and rear. This includes camber, positive or
negative, and toe in/out.
10.) Suspension design/geometry and swaybars
I'll tackle these in order as much as possible. But first,
definitions of a few terms.
Oversteer: Oversteer is a term referring to the
tendency
of the rear wheels of the car to "rotate" or "come out" in a
corner.
A car that likes to oversteer is often referred to as "tail
happy".
RWD cars, and especially rear engine RWD cars, are famous for
this.
Lift Throttle Oversteer: Same as the above, but only happens
when you let off the gas. Usually an issue with RWD cars,
especially rear engine RWD cars.
Understeer: The tendency of the front of a car to
"push"
or "plow". Basically understeer is when the car won't turn in,
due
to either inadequate traction, bad alignment, or excessive speed.
If
you're going 100mph and try to take a 90 degree corner, and the car
slides
straight, then your car is understeering.
Four Wheel Drift: When a car, in a corner, slides all 4
tires equally or nearly so, essentially "drifting" on all 4 tires.
Bumpsteer: Slight changes in the cars direction as a
result of the rebound from hitting a bump at high speed.
Camber: The vertical position of the wheels in the wheel
wells
in relation to the body. "Negative camber" means the "top" of the
tire is tilted in more toward the body, and the contact patch further
away from the body. Negative camber looks like this, if you're
looking at
the car from the front: /-----\
Positive camber looks like this: \-----/
Keep in mind that these are rather extreme examples. Camber
is usually measured in degrees.
Toe: Toe is the relation of the wheel to the body, from front
to back, referenced to as toe "in" or "out". If looking down on
the car from the top of the car, toe in would look like
this: /-----\
and toe out would look like this: \-----/
Again these are extreme examples. This much toe and your tires
would be smoking as you drove down the road. Toe is usually
measured in fractions of an inch, though occasionally it is measured in
degrees.
Swaybars/Anti-roll bars: Bars
that work with the suspension to reduce body roll
Damping: The ability of a shock/strut to slow and control the
oscillation of the springs as they move to absorb road irregularities.
Jounce damping: The ability
of a strut/shock to damp compression movements of the suspension.
Rebound damping: The ability
of a strut/shock to damp the release of the energy stored in the
springs after they've absorbed a bump.
Fundamental Concepts
First, some fundamental concepts for you. The first, and most
important, is this: If you stiffen up the front of the car, the
car will tend to understeer more. The stiffer the rear, the more
it will oversteer. Every modification you do to these cars after
you have it balanced to your liking requires something to even it
out. If
you add frame bracing in the hatch or trunk area of a car it will want
to oversteer more. So you might add a strut
tower bar and urethane swaybar bushings to make it understeer more to
even it out.
Another concept is "stiffer is good", within reason. You want
some suspension travel, and you want the springs to be soft enough to
take bumps without making the car bumpsteer, while being stiff enough
to
control the wheels and reduce body roll. Balance balance
balance.
Hammer that into your head, because you won't be happy if the car isn't
balanced
to your liking. A poorly balanced car is scary to drive, a
precisely
balanced car is a joy to take into a corner while scaring the pants off
of your passengers.
With that done we'll now look at the top ten items listed above.
1.) Weight of the Vehicle
Why does weight matter in cornering? Simple, the heavier the car
is, the more the tires have to fight to keep it from sliding and the
more the suspension will tend to let the body roll, affecting
control. A 2400 pound car (with everything else equal) will out
handle a 3000 pound car. This is simple to understand. The
placement of this weight, often effected most by engine placement due
to the engine weight and its tendency to shift (discussed more in #2)
depends on what part of the car
will be the hardest to hold to the road. You can't do
much
about this except perhaps to lighten the car a bit, which is always
good
for cornering as well as straight line performance. Weight
that is higher up in the car will affect handling more than weight
lower in the car.
2.) Engine Placement and Motor Mount Stiffness
Engine placement we can do little about, as we're all front engine
people. But, placement of the engine can change how a car handles
dramatically due to the weight involved. In front engine cars
the
weight tends to be mostly up front, causing the front to be more likely
to lose traction first. Mid-engine cars will grip better overall
due to a more even distribution of weight. Rear engine cars can
be tail
happy beasts, depending on suspension design and overall weight
balance. A good example are the older Porsche RWD cars, who are
famous
for lift-throttle oversteer, though in newer cars this has been dialed
out somewhat with suspension and alignment changes.
Motor mounts effect us some, since the engine is suspended on rubber to
dampen vibration. The softer the rubber or the
more worn the mounts the more the engine can shift in acceleration and
cornering. Stiffen up the mounts and the car will handle and
likely launch from a standstill better due to less engine
movement. How much is hard to say. Motor
mounts have a lot more effect on FWD cars for launching than on
RWD or
AWD cars. Bad motor mounts are a good way to end up with
wheel
hop and broken CV joints.
3.) Frame Stiffness
Frame stiffness is a big player in handling. The stiffer the
frame, the less the wheels "fold under" from cornering forces, and thus
you need less negative camber to start with. (See
#9, Alignment.) Also, it can play a role in ride quality and
controllability. Unfortunately most frame stiffening measures
add weight. Still, they can be very advantageous, especially on
hatchback cars like the Daytona and Shadow.
For example, on my old Laser in its stock form, you could jack up the
car on both front corners and one rear corner with the hatch open, and
the hatch would be
so far out of alignment that you couldn't shut it. It was so bad
that the edges of the hatch just
bounced
off the body! Adding a shock tower
brace improved this immensely; it allowed the hatch to close easily
when the
car is jacked up. Also it added a good amount of oversteer
tendencies due to the increased stiffness and improved the ride as
well, since the
springs absorb the impact, not the frame flexing. This was extremely noticeable in my
friend's T-top Daytona. It also stopped most of
the
creaking from the rear interior panels when going over speed bumps and
ramps
into driveways. On the other hand, in my Neon I noticed no real
difference at all when I fabricated a rear strut-tower brace, but the
Neon is a much stiffer platform than any of the K-car derivatives.
Strut tower bars can also help lessen front frame flex. On my
friend's Spirit R/T, we welded 1/4" steel plate on to the rear axle to
improve stiffness.
Rollcages are another way to add frame stiffness (as well as safety) at
the cost of functionality of the interior and extra weight.
4.) Springs
The kind of springs you use on your car has a profound effect on
the handling of your car. Performance springs can also slightly
lower the car, giving it a lower center of gravity. A lot of
people take
this
too far; slamming the car so it rides 1" off the ground and has
no
suspension travel is a bad idea. A slight drop helps looks
and performance, but lowering is not the only thing that performance
springs do. They also increase spring rates, making the car ride
harsher but making the car roll less in the corners. Don't
clamp or cut springs, especially with a torch, if handling is
a primary concern for you! Both of these change the spring rates,
usually to slightly different values on each corner of the car,
especially with cutting with a torch since the heat tempers the
metal, making it
harder. This makes for a funky, bouncy ride that the
shocks and struts
can't control, destroyed bumpstops, destroyed shock/strut seals from
bottoming them out, rattling your teeth from the
suspension
bottoming out, unpredictable handling,
and worst of all, extreme bumpsteer. A friend's Daytona had
spring
clamps on it when he bought it and the car would nearly change lanes
while
going moderately fast on less than perfect roads. We took them
off,
and it did much better but the springs were less than perfect from
being
clamped for so long, and the shocks, well, were terminal. The
bumpstops had
been
pounded to nonexistence, and the car would go "CLANG!" every time it
hit
more than a mild dip in the road from the top of the strut impacting
the
strut mount as the suspension bottomed out.
The 1-1.5" drop of a good set of performance springs, either the MP
Road race or autocross springs, or the
Eibach spring sets that are available for the non-L-body cars.
Eibach springs are available for the Lbodies if you have Ground-Control convert
your Koni's to coil-overs. I
personally like Eibach springs for the older cars but avoid them like
the plague for newer cars like the Neon, as they're more "drop" springs
than performance springs for these models, and the Neon Eibach springs
are known to drop the Neon too much for good handling. Note that
while the suspension
parts are interchangeable between the P (Shadow/Sundance) and G
(Daytona/Laser) bodies, the Eibachs are different. The Shadow
ones lower the rear of the car 1", the Daytona, only .7". I've heard
some people say the Shadow/Sundance springs are the ones to get, due to
higher spring rates. A while back I picked up a set of P-body
Eibach
springs
for my '88 Shadow and compared them to my friend's Eibach G-body
springs
he had just purchased as well. There are differences; the Daytona
springs have one less
coil
than the Shadow ones do, but note that this extra coil is in the
"progressive"
section of the spring. This seems to make the ride a bit nicer
considering
the higher spring rates of the non-progressive part of the coil on the
Shadow
vs. the Daytona springs. Since my Shadow project had stalled out,
I sold these springs to my friend who has a '91 Spirit R/T. The
car rides firm with KYB GR-2 struts in the front and Gas-A-Just shocks
in the rear with well-controlled body motions. His 1986 Daytona
CS has the G-body springs with GR-2's all around, and it rides in a
very bouncy fashion with, in my opinion at least, poor damping. I
suspect that either the Shadow springs are softer, contrary to what
I've heard, or they've revised the GR-2 struts in recent years to have
firmer rebound damping. The Gas-A-Justs are much better than the
GR-2 equivalents for shocks, however.
Mopar also makes springs for both the older turbo cars as well as for
Neons. The springs for the turbo cars aren't very common, and I
believe they're no longer available. For the 1995-1999 Neon,
Mopar makes linear performance springs that lower a Neon 1" or so, in
both "High Rate" (225lb/in front, 185lb/in rear) or an "Extra
High Rate" (310lb/in front, 230lb/in rear) variations. Compare
this to the stock 150lb/in front and 120lb/in rear, and you can see how
much stiffer these are than stock. Again, the Eibach springs for
the Neon are not much more than lowering springs, and lower the Neon
too much to maintain good suspension travel. You spend more time
on the bumpstops than anything, don't get these unless you only want
the looks of a lowered car. If that is the case, I don't
know why you're reading this! Note that aftermarket coil-overs
are available for the Neon, which have spring rates as high as the
600-700in/lb range, which can be needed on the track to keep a Neon off
it's bumpstops.
5.) Shocks and Struts
Shocks and struts, adjustable or not, vary widely from manufacturer to
manufacturer. Koni, KYB, and Monroe are the three major suppliers
that people talk about on our cars. Gabriel I've heard is to be
avoided at all costs. Bilstein last I heard made a good front
strut for the 2.2/2.5L cars, but are nearly as expensive as the Konis,
and there are no rear shocks available. If you know of any others
who make good
shocks/struts for our cars, let me know at teseract@(nospam)arias.net.
KYB for a while made "Gas-A-Justs" which were nice and stiff and
performance oriented. Unfortunately, they've discontinued the
struts for our cars. If you want some nice oversteer and don't
want to spend a lot of money, purchase some KYB Gas-a-justs for
the rear and use plain KYB GR-2's on the front. The extra
stiffness of the rear shocks helps with handling a good margin over the
GR-2. A side note,
however, is that some people have claimed that the GR-2 can't control
the Eibachs properly. This is due to
the fact that the GR-2 is a "normal" shock not intended for
performance,
and doesn't have enough rebound damping to properly control them.
As I said above, my friend's Spirit R/T does fine with the GR-2 up
front with the Shadow Eibachs, but the G-body springs with GR-2's all
around have poor damping. I'm hoping, since the Spirit R/T's
GR-2's are newer than the ones on the Daytona, that KYB has re-valved
the struts for better rebound damping in newer GR-2 struts.
For Neons, the KYB GR-2 is a good inexpensive upgrade from the stock
struts. It works well with the Mopar "High Rate" springs, though
don't have the damping to handle the Extra-High Rate ones. They
don't, however, have the adjustable camber that the Konis have.
Monroe only really makes the "Sensa-Tracks" for our cars. These
are rather pitiful and soft. They're good if you want the car to
float like a boat, bad if you want performance. I've seen them on
a Daytona; talk about bloopy, though with some miles on them they seem
to get somewhat better.
Koni is my personal favorite. Expensive ($135+ each for struts,
$85+ each for shocks, more for L-body cars, about $165 each for Neons)
but are high performance, adjustable and
rebuildable. These are the shock/struts to get for one of
the older turbo cars if you can
afford it and don't mind it being a stiff ride. For the Neon they
were used in the first-generation ACR cars with good success, though
you can get some pretty nice coilover kits for them now that will go
well beyond aftermarket springs and Konis. Konis are also
known to last longer than conventional units and have a lifetime
defects warranty, all of which helps
offset the initial cost. Also note that there are places that
will rebuild Konis to have dual adjustability for both jounce and
rebound. Stock Konis are only rebound-adjustable. They can
also custom-valve them for your spring rates and suspension setup, but
this can be very pricey. Many people do this if they're using a
"sleeve conversion" kit from a company like Ground Control, where you
slide a threaded sleeve over the body of the strut to gain coilover
adjustability and a wider selection of spring rates.
Once again, you want stiffer in the back than the front. Don't
go for softer rear shocks than struts. This will be a
nightmare for handling, and it's very difficult to impossible
to balance the handling back out; it's better to avoid it in the first
place. I've seen people get Konis struts then use KYB GR-2's in
the rears for some
reason; I don't know how they can live with the handling. The
Konis
are much stiffer than the
GR-2s are, even on full soft.
If you like a soft ride you're going to have a hard time finding good
handling while keeping that cushy ride. Konis with stiff springs
are not the way to go if you value your luxury car-like
ride. A very good performing car in the corners is next to
impossible to keep cushy to the point that Grandma won't complain when
you give her a ride
to the store.
As a funny related story, I obtained my drivers license using my Laser
with Konis (full stiff!) and Eibachs already installed to take the
dreaded "drive test". The lady who tested me was rather out of
shape and obviously used to more comfortable riding cars. After 5
minutes of riding around on the not-so-good back roads, with her
grunting and groaning over every bump, she obviously decided she'd had
enough, had me drive back to the DMV, and passed me. So if your
kids are having problems passing the drive test, get some Konis and
Eibachs and let them take your turbo Mopar out. Good thing,
too. She was marking me down for
"bad
on the clutch" since at the time my old, banged up tranny synchros
were
almost gone between second and third and it would occasionally
grind. I was so nervous I could hardly press the clutch in, my
knees were so wobbly. I barely passed.
6.) Center of Gravity, Ride Height, and Top Heaviness
In general, the lower the center of gravity, the better a car will
handle. A low, flat car like a Daytona will have an
advantage
over something like an Omni in this area, which has a relatively tall
body, though the L-body has more of it's weight within the wheelbase
and a
stiffer
frame than a G-body, which helps to offset the extra height.
Lowering a car will also effect the center of gravity. You don't
want to do this too much, however, since reduced wheel travel also
hurts
handling. 1.25" is the most any after market spring I know of
lowers
a one of the older turbo cars. Aftermarket Neon springs can drop
it up to 2", but at that point you're riding the bumpstops over every
dip in the road. Keep in mind that lowering the car also throws
off
the alignment of the panhard bar, the diagonal crossbrace on the rear
axle
on the 2.2/2.5L cars with the solid rear axle. This can
cause some weird wheel well rub by the tires in extreme
cornering. While
racing a Mustang with a friend driving my car, we took a long sweeper
at
about 85-90mph, and the rear passenger side tire rubbed the wheel
well loudly. If this was constant and prolonged (like in a road race)
you'd run risk of destroying the sidewall.
A stiffer axle can also help counter this, as well as stiffer
bushings. Neons don't have this problem due to the independent
rear suspension design they have. See section #10 for more
details on this.
7.) Wheel Base and Track Width
It should make sense that the wider and longer the car is, the more
stable it is in a corner. Body roll is less so there is less risk
of tipping over. A long wheelbase also plays a
role in drag racing. A car like a Daytona or Shadow has a wider
track width than an Omni, as well as a lower center of gravity due to
not being as top heavy. The Omni however does have an advantage
in a
longer wheelbase, less weight than most of the K-car derivatives, and a
stiffer frame than any of the 2.2/2.5L turbo cars, with the Neon being
stiffer than even the Omni. Obviously there is very little you
can
do to modify a car's wheelbase or track width, at least without
changing wheel offsets and adding wheel spacers, which is tricky since
it tends to throw off the suspension geometry, leading to odd
handling. Note that while
the body of a car may be wide, the track width can be much
narrower! Most K-car derivatives like the
Daytona and Shadow have the same track width. The minivans,
Omni/Charger and Neon have a very different track widths. The
Omni is funny
in
the way that it feels like it's going to tip over in more extreme
cornering, when it actually isn't going to. "Seat of the pants,"
as always, isn't the most accurate way to tell how well a car
handles. The Daytona/Laser can lean quite a bit, and you won't
feel it nearly as much as in the taller Omni due to the difference in
seating position. The Neon and K-car derivatives have similar
track widths, though the wheelbase varies from model to model.
The G and P-body have a 97" wheelbase, the H-body (Lancer) 103", Omni
99", Charger 96.5", AA body (Spirit, Acclaim) 103.5", and Neon, 104",
giving it the longest wheelbase of the group, though only marginally
over the AA-body. A car with a long wheelbase will also be easier
to control in oversteer situations. Cars with short wheelbases
tend to come around faster than those with long wheelbases, making the
rear end harder to catch. My Laser was vicious that way,
especially on gravel, which isn't surprising considering the short 97"
wheelbase.
8.) Wheel Width, Tire Width, Sidewall Height/Stiffness and
Tread Compounds
Tires can make a huge difference in the handling of any vehicle.
Cheap, hard, flimsy and easily overheated all season radials will make
a car that corners at 1.05g on nice Z-rated rubber handle like your
great grandma Bertha on ice skates. My first set of tires were
195/70R15 "Dayton Daytona" radials. The sidewalls were weak, the
tread hard, and it was an overall crappy tire. I had these on my
Laser for a while even with the Konis and Eibachs on. The
car still handled very well, but there were issues with the sidewalls
folding under and lack of grip. You had to get the car
settled on the sidewalls, then set your line through the corner.
When I replaced them, I was putting more wear on the sidewalls
than on the tread blocks!
There are many, many different tires out there from different
manufacturers. All have different features, tread patterns, and
compounds. If
you're going for handling, of course you want a nice sticky, high
performance tire. A few things to look for in a high performance
tire:
- Speed Rating
- Heat/Temperature rating
- Traction Rating
The speed rating defines the "maximum sustained speed" the tire
can maintain without failure. Here's a chart for your reference:
Note that most all season tires come in the M through S ratings.
"Performance tires" usually start in the H range and go up to the
ZR (W-Y) range.
Traction rating is based off of, oddly enough, not cornering
performance, or even dry performance! Traction ratings are based
off of federal tests of straight-line braking performance on wet
asphalt and concrete. The ratings are AA, A, B, or C. AA is
the best, C is the
worst.
Keep this in mind when comparing tires; if you live in a wet
climate,
you want to avoid a C rated tire at all costs!
Temperature rating is based off of the tires ability to dissipate and
resist the generation of heat. Note that these are only correct
when the tire is correctly inflated and not overly worn or under
excessive load. These fall under A, B, and C, A being the best, C
being the worst. Note that people doing dry-hop burnouts on cheap
all-season radials with low heat ratings have experienced tire failures
even on tires that
didn't have many miles on them. This rating is something you want
to
pay close attention to, especially if you often drag race on street
tires. Personally I don't like the idea of a tire delaminating on
me when
I cross the 1/4th mile mark at over 100mph!
Treadwear ratings define how long you can expect the tire to last.
A treadwear rating of 500-700 is relatively high, found in tires
with
long-life (40,000+ mile) warrantees. A tire with a 150 rating,
for
example, will wear 1.5 times as well as a tire with a 100 rating.
The
performance tires I've seen range between 180-250 in treadwear ratings,
though in recent years I've seen some good high performance tires in
the 280-300 range. This is important since this defines how hard
the tread compound
is. The higher the rating, the longer the tire lasts, but the
less
"sticky" it is. A tire in the 400+ range can feel a whole lot
like
plastic, and stick to the road about as well.
Sidewall stiffness is key in handling. Flimsy sidewalls make
the tire feel "bloopy" or "wobbly" in the corners, and hurt rapid
turn-in. The stiffer
the
sidewall, the crisper the handling, and the quicker the steering
response.
A stiff sidewall, however, hurts ride quality, since it lessens
the
tires ability to dampen bumps. Many "touring" tires have flimsy
sidewalls
for this reason. A tall sidewall is the natural enemy of a stiff
sidewall, which is why so many racecars use low profile tires on huge
rims. A stiff sidewall won't help if you put the tire on a rim
that's too narrow for it. Ideally you want a 6-6.5" wide tire for
a 205/50R15 for example, though for a 225/50R15 you want 6.5" minimum
and preferably more like 7-7.5". If you put a tire on a rim
that's too narrow for it, the tire will tend to "wallow" and fold under.
There are a wide selection of tires out there to choose from.
Personally I avoid all-season radials, preferring to purchase
winter tires instead. Here are comments on some tires myself and
friends have tried.
Dunlop SP Sport 8000 (225/50R15 ZR)
A good, solid, well-wearing tire. Decent in the rain, extremely
solid in the corners, good braking, moderate to good acceleration
traction. I killed a pair of these in two weeks with a goofed up
toe setting (about 1/2" per wheel). After fixing this, I rotated
them to the front. They wore well until I had steering rack
problems and the alignment went off. Lasted perhaps 15,000 hard
miles, would have lasted at least 30k with a good alignment.
Remember that excessive toe kills tires!
Upside: Great steering response, okay wet traction, well-wearing
for a ZR tire.
Downside: Expensive ($100/tire through www.tirerack.com, though I paid
$90/tire). Traction gets poor as the tread gets down and the tire
hardens with age.
Yokohama AVS Intermediates (225/50R15 ZR) (Now Discontinued)
Sticky comes to mind immediately. These are better in a straight
line than the Dunlops. The tread wear rating, however, is lower
at 180. These tires make "slurping" noises on hot pavement going
over seams in the roadway.
Initially, they felt extremely loose and poor-responding. After
1,000 miles, steering response was almost as good as the Dunlops.
These tires need heat cycles to be at their best! These
tires to wear
quickly (as most Yoko performance tires seem to in my limited
experience)
but are great while they last. They don't seem to stick as well
as far as lateral G's compared to the Dunlops.
Upside: Cheap ($65 from www.tirerack.com) and sticky, great for both
straight line and corners.
Downside: Wears quickly (Probably gone in 15,000-20,000 miles tops),
not much good in the corners until they've been heat-cycled a few
times. I've heard you can't get these in 225/50R15 sizes any
longer as
well.
Pirelli P-700-Z (205/50R15 VR) (Now Discontinued)
These tires have been used on my friend's 1985 Omni GLH-T for some
time now. They're quite sticky, wear well, and are very solidly
built. They seem to be somewhat heavy compared to many tires, but
they have pretty solid construction, a friend of mine mangled one and
kept driving it despite being able to slide a finger under the
treadblocks. The tire
never delaminated even at freeway speeds until it was replaced.
The tire has solid steering response, good straight line
traction, and was inexpensive.
Upside: Cheap, dependable tire that doesn't come apart easily while
offering excellent dry traction.
Downside: Not available in a wide selection of tires (no 225/50R15
or even 205/60R15) so this selection is limited to L-bodies and select
S-cars. These may be heavier than average.
Kumho ECSTA Supra 712
(205/50R15 WR)
These are a good, cheap W-rated tire. They have good
treadwear (280) while still being sticky, though not as much as, for
example, the old AVS-Intermediate with the 180 treadwear rating.
I had them on my Neon for three summers, they do well on the wet and
have firm sidewalls. They do get noisy as the tread gets lower,
and I'd not recommend driving with them in temperatures less than 50
degrees, but that goes for most of the performance tires out
there. These are about to be replaced with a new tire, the Kumho
ECSTA SPT KU31, which I've yet to have any experience with.
Upside: Cheap, good wet traction, good dry traction, though you slide
around in temperatures below 55 degrees.
Downside: The more the tire wears, the louder it gets, and the more it
wants to follow ruts. Not as sticky as some tires in this list,
but better than many.
Cooper Cobra (185/60R14 M+S
Rated)
440 treadwear rating. Good turn-in for a M+S tire, poor traction
on acceleration and cornering. Stiff sidewalls for a tire of this
type, but hard as a rock.
Upside: Cheap and good tread wear, stiff sidewalls for this class of
tire.
Downside: Poor traction in all situations, M+S rated so no good for
high speeds.
Fuzion ZRi (225/50R16 WR)
A good treadwear rating (300) Z-rated tire. Craig's Spirit
R/T has them on it, with no complaints so far. They're quiet,
track well, have excellent turn-in, and have excellent straight-line
traction.
Upside: Good traction, good treadwear, quiet.
Downside: A little more expensive than some, and funky name meant to
appeal to rice-boys. (a spinoff of Bridgestone)
Bridgestone Blizzack WS-50 (185/70R14)
Don't touch this tire for anything other than snow/ice driving.
Period. Poor rain traction, flimsy sidewalls, squirmy
treadblocks makes
this a put on when you have to, take off as soon as possible winter
tire.
Upside: Excellent Snow/Ice traction
Downside: Flimsy sidewalls, poor rainy weather traction, squirmy tread,
poor steering response.
Pirelli Winter 210 SnowSport (195/50R15 or 205/50R15 HR)
This is an excellent winter tire for performance driving. The
sidewalls are stiff, the steering response is crisp, and they have a
good amount of traction, especially for a snow tire. They also do
well on snow and ice, and are intended for a winter-only tire, not an
all-season tire. These tires easily outdo any of the "all season"
tires I've ever seen, both in the dry and in snow and ice.
Upside: Good snow tire and a good performance tire in one.
Downside: Expensive ($92/tire) and come in limited profiles (no
205/60R15 or 225/50R15, only 195/50R15 and 205/50R15)
If you have a tire you'd like a review of here, send me a few lines at
teseract@(nospam)arias.net.
9.) Alignment
Alignment is very critical in cornering ability. Most FWD cars
come from the factory with positive camber in the front and negative
camber in the back. This is horrible for handling.
Worse, the guys at the alignment shops have been taught that modifying
the alignment from factory specs will "wear tires out in a month" or
worse.
This is only true if you align it wrong, or you go to too much of an
extreme for your driving style. Be forewarned: They will tell you
it'll ruin the tires. They'll tell you it'll make the car pull
left or right,
or make the car handle funny. You'll hear no end of lines of B.S.
when
you walk into your average shop that does alignments and you ask them
to
go out of spec. Keep this in mind, and don't budge from what you
want.
If they won't give you what you want, go elsewhere, and make a
big
huff about it to the manager if at all possible. If they treat
you
like crap in this, they'll treat you like crap for other things as
well.
That said, let's continue. Why is the factory alignment in
most
cars so horrible? First, let's understand the technical reason of
why
it is so bad for handling. The major problem is camber.
Car frames and suspension flex. In a corner, even a mild one, the
wheels will tend to "fold under" on the side of the car facing the
outside of the corner due to the side-load being placed on the
suspension. If you have positive camber you have less
traction to begin with, since the tire patch is already lessened by the
slant inward of the tire, leaving part of the tire off the ground
or with less forceful contact. You go into a corner, the wheels
fold under more. For example (hypothetically) if a car has +.2
degrees of camber in the front going
into the corner, depending on the frame stiffness, it might be pushed
more positive to the point you might have +.8
degrees or more of positive camber. This decreases the actual
amount of tire contact patch even further. You end up taking the
corner on the outer edge of the tire, not on the tread. The
faster you go or the weaker the frame and/or suspension components,
the more they push under, and the less traction the tire has on the
pavement.
The rear tires, having more negative camber, tend to grip more while
in
a corner. Why? Again, the force on the contact patch of the
tire
is pushing the wheels positive in camber again. -1 degrees
negative camber is the factory limit on most of the 2.2/2.5L turbo
FWD Mopars for the rear wheels. In hard cornering, they fold
under, and more rather than less tire patch is in contact with
the road. This makes the rear stick and the front slide, causing
the dreaded understeer effect. With the alignment as bad as the
factory ones tend to be, you get a lot of tire squealing and screeching
as a warning before the car starts losing a significant amount of
grip. Plus, this bad alignment lowers the ability
of the car to take corners quickly. So instead of 16 year old
Johnny
taking a corner too fast and nailing the median at 80mph when the tires
break loose, the car is handling so bad he's only pushing it at 40mph
when he hits. This has an obvious effect on survivability of
accidents
when people screw up.
Also, people don't know how to handle oversteer. Take your
average, stereotypical minivan driving Mom. She's in a rush to
pick up Susie from ballet practice since she was busy watching Jerry
Springer and lost track of time, so she takes a corner fast to beat a
yellow light. If the car is set up to have the tires scream
loudly long before there
is any terminal danger, she'll take corners slower for fear of sliding
nose-first into something.
Now, set up that minivan's alignment to have a bit of oversteer and
grip better. She's taking the corners 15mph faster, and whoops,
the tail end steps out on her. What does she do? Panics and
nails the brakes! Sccrrreeeeccch, BANG! 360's across the
intersection, wraps her minivan around a light pole, leaving her kids
to walk home in the dark. Does she
accept it as her fault? Hell no! The minivan did it, not
her. "I was just taking the corner and the car just spun all of a
sudden!" she'll sob to her lawyers, and next thing you know, Ma Mopar
is in for a 10 million dollar lawsuit and is on 60 minutes for having
"uncontrollable cars"!
Think it wouldn't happen? The State of California sued Porsche
for it's 1980 911 Turbo, because people complained so much that it was
"uncontrollable" since they didn't know how to deal with lift throttle
oversteer that most rear drive, rear engine cars tend to have. SUVs,
Trucks, and Vans tend to use bad alignments a lot as well.
Otherwise, these top heavy vehicles would have a greater tendancy to
roll over in the corners instead
of sliding.
So, you're not the average driver, I'm hoping, if you're here.
Are you ready to step outside the factory limits and improve the
alignment of your car? OK then. First of all, chuck the
factory alignment. If you're going to do a bunch of modifications
to the cars suspension, do that before you get the alignment, for
obvious reasons. Every
modification to the car changes how it handles a bit, making it more or
less controllable, making it understeer or oversteer more, and
decreases
or increases body roll. If you align it first then add bigger
sway
bars, urethane bushings, etc., you'll likely be less happy with how it
handles. Changing a car from the factory suspension requires
balance.
The alignment is the final touch to a well set up car, meant to
balance
it to perfection. How you want a car
to
handle depends on your driving style. I prefer a tad bit of
oversteer
in hard cornering, leaning toward neutral. If you autocross a
lot,
you might want a lot of oversteer. If you're uncertain of your
reflexes,
or don't know how to counter oversteer, you'll want a neutral to
slightly
understeering car. A lot of people are most comfortable with a
car set up for a
bit
of understeer or four wheel drift tendencies, since that's what they're
used to. If you give up your oversteer, the car loses it's
ability
to a degree to take tight corners quickly. If you don't know how
to
control oversteer, you'll lose it and spin out. If you do a bit
of
understeer, in high speeds the car will push, and you'll lose a
bit
of control (if you're lucky) to all of your control if you really screw
up, then slide
into
a guardrail or worse. This is why I like a bit of oversteer, if
nothing
else, you can countersteer out of it if you're quick and precise and
don't
panic. I don't claim to be fantastic at it, I'm perhaps an
average
driver, but that's how I like the car to handle. For this reason,
I'll give a few general good alignment tips. What you
pick
depends on you, your car, your driving style, and of course, tire
wear.
I'd always plan for a car that oversteers some at 0 camber on all 4
wheels.
This gives you room to play with, it's a lot easier to get a car to
understeer
with alignment changes than oversteer. In my experience it's
pretty
easy to achieve this in a FWD Mopar if you know what to do.
Any 2.2/2.5L Turbo Mopar should have adjustable front camber.
With most Neons and many other cars, the camber may or may no be
"frozen". If
you're stuck with this, you can do a couple different things. On
my Neon I've used "Crash bolts" (Mopar P/N 4762135 for the fronts, I'd
not touch the rears since it's so hard to get them even). These
are little more than slightly skinnier bolts than stock, which gives
you some play in the holes to allow about 1 degree positive or negative
camber. I did this on my Neon with good success, though I'd like
a bit more to counter the stock -1 degrees of camber. This isn't
good for if you like hitting curbs though, since they have a slightly
higher tendancy to "slip" than stock bolts under impacts.
Autocrossers put some paint on the strut before tightening the bolt
down
to "glue" it down and give it more hold. This is also handy since
it shows you if it's slipped. Another method is using a die
grinder to grind the hole in the strut into a slot. Or, better
yet, get Konis which come with adjustable camber (unless they're OEM
ACR struts, which are black-painted Konis without the adjustable
camber). Or you can go all-out and get camber plates, which allow
the greatest range of available settings. If you do get camber
plates on a Neon, don't bother with the rears unless you like cutting
sheet metal. Most of the aftermarket ones require modification in
the rear to make them fit, and the -1 in the rear is a good amount for
most handling setups short of an all-out race car. If you're
going for camber plates, though, you might as well go with a full
coilover suspension for a Neon in my opinion, since you'll have more
adjustability that way.
Most older Mopar
turbo
cars have a solid rear axle and use shims behind the spindles to adjust
the
camber/toe. Alignment guys hate these, so be
forewarned, and
make
sure they understand exactly what you want so they don't have to do it
twice.
Usually they don't complain about negative in the rear since up to -1
is
in spec for our cars generally. Make sure they're accurate
though,
one guy I took my car to had one at -.6 and the other at -1, and said,
"Well,
it's in spec!" even though the car pulled right. The Neon uses
adjusters built into the rear control arms which are easier to adjust
than taking the whole brake assembly off like on the turbo cars.
First, my favorite, neutral with a bit of oversteer. For this,
you need a car that has a bit of a tendency to oversteer already by
following the tips above. It's simple, really. If you
corner hard a
lot, like I do, you'll want some greater than average amount of
negative
camber. If you drive more mildly, and are worried about wearing
the
inside of the tire, go for less, say 30-40% less on all 4 wheels for
this
particular type of alignment. On my '85 Laser, even with only a
few
mods, this worked well:
Front: -1.4 degrees, 1/16" toe in (you can go 1/16" toe out, but
you'll hurt straight line stability)
Rear: -1 degree, zero toe
A more "mild" alignment, in this case, might be -.9 in front with
-.5
in the rear.
Note: I can only vouch for the alignment specs I've tried on my
car, the rest I'm "guesstimating". Again, use your judgment for
your own car!
Next, the "Extreme oversteer" solution. Use this only if you
autocross or drive lots of tight, sharp twisties a lot and _know_ how
to manage
that ass end coming out!
Front: As much as you can get (-1.6 is as much as you can get out of
Konis/Eibachs from what I've seen), 0 toe
Rear: -.5 or approximately 65% less than the fronts. If you
really like oversteer, go for 0 in the back. I know some
autocross
guys actually remove their front sway bars to get more oversteer.
Adjustable shocks, mentioned above, really come in handy for tuning
this
kind of thing. -1.5 in front
should
be plenty for street driving, I've found -1.4 to be about perfect for
balancing
tire wear and handling on my car. -1.6 wore the inside of the
tire
a bit.
Then we have the "4 wheel drift" solution. This one will
likely
take an alignment or two of fine tuning to get exactly right for your
car:
Front: -1.1 , 1/16" toe in
Rear: -1, zero toe.
For "Slight Understeer". Again, fine tune:
Front: -.7, 1/16" toe out
Rear: -1, zero toe.
I'm pretty sure no one wants extreme understeer. At this
point,
I'm sure you can guess the logic of picking alignment specs. More
rear negative camber than the front, more understeer. Less
negative camber in the back, the more it will oversteer. Having
the same camber on all 4 wheels generally doesn't work, the frame
stiffness isn't the same front to back, plus most FWD front engine cars
have more weight in the front than the rear. Thus it takes more
to make the front end "stick". If you want a less extreme amount
of camber, you can go for less, as
long as you do it _equally_ all the way around the car. Just
don't
go positive if you can avoid it! Even -.8 on my Laser in the
front
resulted in tire wear on the outside of the tire more than the inside,
and corner harder than most people as well. On my Neon, -1 was a
bit too much for winter driving on my Blizzack tires, and there was
slightly more wear on the inside than the outside. In an ideal
world you could tailor your alignment to the seasons, but oh well.
By following these general guidelines, you can set up your car to
handle the way you want it to, even if it means a few trips to the
alignment shop and some stubborn behavior on your part when it comes to
dealing with the alignment techs.
10.) Suspension Design, Geometry, and Swaybars
There are many different kind of suspension setups on both FWD and RWD
vehicles. We will of course focus on the FWD vehicles in this
article. First, the different types of suspension for the
different cars we'll be speaking of:
K-Car Derivatives (Daytona, Shadow, Spirit/Acclaim, etc.):
MacPherson strut front suspension with either stamped control arms with
a "stub strut" rear bushing (1984-1989) or cast aluminum or steel
arms with a "hinged" rear bushing (1990-1994). Note that the cars
with the 11" front brakes have revised spindles to change the roll
center of the car, improving handling. Rear suspension is
standard solid-beam semi-independent setup with springs mounted inboard
of shocks with a locating panhard bar. There is no stock rear
swaybar on any of these cars, instead it uses a "stiffener" bar built
into the "U" shape of the rear axle. Front swaybars vary in size
from 7/8" all the way up to 1-1/4" diameter. The "Sportier" cars
like the Daytona CS, Daytona Shelby, Spirit R/T, and Lebaron GTC cars
generally had the larger bar. Most came with the 1-1/8"
bar. Rear bars are available in the aftermarket, in both 1-1/8"
sizes and 1-/14" sizes, from Polybushings.com,
L-body cars (Omni, Charger, etc.):
Similar MacPherson strut front suspension, only available with stamped
steel front arms with the stub-strut style rear bushing. The rear
suspension is still solid beam axle, with the GLH and GLHS cars getting
stiffer versions. The rears ride on struts instead of the
separate spring/shock combination the K-car derivatives use. The
rear axle is still located by panhard bar. Front swaybars also
varied in diameter, the GLH versions getting the thicker
swaybars. Rear aftermarket bars are available, in 1" and 1-1/8"
sizes from Polybushings.com.
Neon:
Front MacPherson strut design. Cast aluminum front control arms
in the first generation neons and steel for the rear, stamped steel all
around for second generation. Uses a stub strut bushing for the
front controll arms rear mount, though it differs from the style used
on the earlier suspensions of the above cars. The bushing mounts
so the bolt goes through it vertically, instead of horizontally at an
angle like the earlier cars. While not as good as a hinged
design, it does take less space and offers advantages over the earlier
stub strut bushings. The rear suspension is a complete departure
from the earlier cars, with a multi-link fully independent rear
suspension design riding on struts at all four corners. Depending
on trim level, there may or may not be a rear swaybar. Stock
diameter for the 1995-1999 Neon if you have one is 16mm, though there
are many aftermarket replacements and adding a bar is as simple as
adding a little hardware if you don't have one. Mopar Performance
actually offered the hardware as a kit, under Part Number
P5007279. They also offered other front and rear sized bars for
purchase, the largest being a 22mm front and rear bar. Early 22mm
rear bars were adjustable, the newer ones aren't. Most of these
stemmed from the Neon's successes in SCCA racing, both road race and
autocross.
The second generation Neon has fewer options from Ma Mopar, though if
you have a rear bar, the stock rear bar is still 16mm unless you find
one of the (rare) ACR versions with the 19mm rear bar. I've heard
rumors that some of the second gens don't have the mounting points for
the rear bar like all first gen Neons did, but this is
unconfirmed. The second generation Neon does have an advantage in
compression/jounce travel, resulting in less need for stiff springs to
keep it off the bump stops. The SRT-4 is a different animal, and
one I have little experience with, but still shares the standard
MacPherson strut front/multilink strut rear that all other Neons have
and has many things in common with the standard second generation Neon
suspension.
Front Suspension: MacPherson
Strut Vs. Double A-arm, Vs. Double Wishbone Suspension
The MacPherson strut is a compact, cost effective method of designing a
front suspension. It consists of a strut with the spring mounted
over it, which bolts to a steering knuckle that bolts to the control
arm with a single balljoint. The strut itself is the load-bearing
part of the suspension, which twists with the wheel when turning.
It has good strength, camber and toe control while being relatively
inexpensive. The double A-arm suspension is quite
different. Two control arms, an upper and a lower, are the load
bearing members in the system, both shaped like an "A". There are
two ball joints which allows the wheel to swivel around the
A-arms. A coilover shock generally bolts to the lower A-arm then
to the body. This design has better camber control than the
MacPherson strut design, while being more complex and thus more
expensive. The Double-Wishbone suspension is even more complex,
offering better camber/toe control than either of the above, and taking
up less space under the car. All of the cars dealt with in this
article have a MacPherson strut front design.
Rear Suspension: Independent
Vs. Semi-independent Beam Suspension
Solid Beam Axle:
All of the 1983-1994 K-Car based cars as well as L-body based
cars come with a beam-style solid rear axle. This is mounted to
the body with two trailing arms, and the the wheels mount on the ends
of the beam. A panhard beam bolts from the axle diagonally up to
the body, keeping the axle centered while cornering.
Advantages: This is a relatively inexpensive rear suspension that also
takes up less space than an independent rear suspension, and allows a
lower, more flat loading area for cars like hatchbacks and
minivans. This is why the PT Cruiser, while being based on the
Neon chassis, has a beam rear axle instead of the independent setup the
Neon has.
Disadvantages: Lowering the car makes the panhard bar too long,
pushing the suspension out of alignment, leading to tire rub while
cornering. Often times the panhard bar and/or the mounting point
of it to the body isn't strong enough to handle the increased cornering
stresses, which can lead to tire rub as well due to the axle shifting
out of alignment due to the side-load forces. The trailing arms
(rather weak in themselves on our cars) mount to the body with
bushings, which also deflect and lead to miss-alignment of the rear
axle under cornering stresses. Exhaust routing room is also
reduced, since you have to wiggle a big pipe between the body and the
rear suspension, especially around the panhard bar, at least the
2.2/2.5L cars. Also, since the wheels are mounted to a solid
beam, any impact that one wheel takes is transferred into the other
wheel to a greater or lesser degree. This can lead to bumpsteer,
making the rear end "hop" over mid-corner bumps, and an overall more
choppy ride than an independent suspension offers in most cases.
Also, you can't do custom suspension like you can with coilovers since
the spring and shock are separate. The L-body is an exception
since it uses struts in the rear instead of a separate spring and
shock, though to my knowledge nothing off the shelf exists for the
L-body for this application, though supposedly Ground Control can
convert them.
You can help solve these problems by stiffening the panhard bar and
making it adjustable to locate the rear suspension properly when
lowering the ride height, and making it stiffer. You can also
stiffen the panhard bar mount on the body to reduce deflection.
You can replace the bushings with stiffer ones (Polybushings.com
makes replacements for many of our cars). You can add an
aftermarket swaybar which mounts to the body as well as to the axle,
which will help keep it located as well as offering better body roll
control.
Independent Rear:
All Neons come with an independent rear suspension. This
consists of four steel links (stamped steel in 2000+ models) that bolt
to the body in the center of the car, which then bolt to the struts and
spindles on each side of the car. There's a front link that bolts
to the spindle as well to better control front to back movement of the
suspension. Click
Here for a picture showing this (from the Sport Compact Car
Magazine web site). Each wheel has a full range of independent
motion.
Advantages:
Less unsprung weight compared to beam-axle style suspensions.
There are no problems with side-to-side flexing as with a beam-style
rear axle, as the control arms mount rigidly to the frame, the only
flex coming from the bushings. This, in my opinion at least, is the
biggest advantage over a solid rear axle. If one wheel hits a
bump or other road imperfection the other wheel isn't affected.
The ride tends to be smoother as well, since a jolt doesn't travel
through the entire rear suspension. Roadholding is increased in
this manner as well, as the jolt from one wheel hitting a bump doesn't
cause the other wheel to react as well, avoiding the possibly of the
opposite tire breaking traction due to an upset on the other side of
the car. This is especially true when driving at the limits of
tire adhesion. Note that in most cases the average driver will
never notice the difference, though an enthusiast may. Driving
down a rough road near my home in my old Laser would make the rear end
hop around more, especially on mid corner bumps. Though by no
means enough to cause me a big problem, driving the same road in my
Neon makes the rear end feel more "planted" over bumps. Also, as
there is no panhard bar, you can lower the car without worrying about
disrupting the side to side geometry of the rear suspension.
Exhaust routing is simpler since there's fewer bars going this way and
that in the path of the exhaust. Plus there are many options for
full coilover suspension systems for the Neon, giving you full control
over ride height and a much wider selection of spring rates and damper
adjustability.
Disadvantages:
Cost. There are more pieces involved, not to mention about four
times as many bushings as used in most solid axle suspension
systems. This is a major downside for manufacturers. Also,
it takes up more space under the floor of the car, reducing available
trunk space and sometimes passenger space as well. On the first
generation Neon in particular there isn't as much jounce travel, making
the car more likely to bottom out on harsh bumps. Lowering a
first generation Neon more than an inch without coilovers can reduce
your jounce travel to next to nothing. The second generation Neon
has more jounce travel, but also gains 200-250lbs depending on trim
level, and uses cast instead of solid steel control arms like the first
generation Neon. Many cars including the Neon have very soft
suspension bushings to reduce noise. This results in a lot of
flexing in the many bushings that make up an independent suspension,
more so than the lesser number of bushings in a beam-style rear
suspension. This requires replacing many more bushings than the
ones in a solid rear axle. This is bad enough in the SRT-4 to
make the rear end "hop" under heavy braking, as the bushings store up
energy then rebound like a spring. So, for either type of
suspension, you're going to be replacing bushings, both in the front
end and in the rear.
If you wish to see more about the many types of suspension
layouts, you might want to visit The
Suspension Bible, it goes into much more detail than is within the
scope of this article and also includes illustrations of the different
types.
Swaybars: What They Are And
What They Do
Swaybars, or anti-roll bars, are simply a bar usually
made out of spring steel that bolts to both the body and to each wheel
in the suspension on the front and back of a vehicle. Without
swaybars, especially on cars with fully independent suspension systems,
a car would heave over like a sailboat caught in a strong wind every
time you took a corner unless you had monstrous spring rates.
Simply put, swaybars link the wheels on each side of the car to one
another to counter roll. This works by mounting the bar to the
suspension so that when the car starts to roll it pushes against the
spring steel bar that is linking that wheel to the wheel on the
opposite side of the car. This transfers some of the load to the
opposite wheel of the car and to the body, fighting the tendancy of the
car to want to roll in the direction of the outside of the
corner. This reduces the independent action of the wheels as well
as adding to the effective spring rate making ride quality
harsher. This means most cars come with rather skinny swaybars,
and many come with no rear swaybar at all in the interest of comfort
and cost savings. Solid beam rear axle equipped cars generally
come with no swaybar at all on the rear, relying on the stiffness of
the axle that links the two wheels to act like one big swaybar.
The lower trim level Neons have no rear bar in the interest of cost as
well as ride quality. Here's a picture of a typical set of
aftermarket swaybars for a Neon:
The top bar is the rear bar, the lower is the front bar. Bars can
be hollow or solid. Usually there is little difference in
stiffness between the solid and hollow bars, the main difference being
weight. Bars can also be adjustable, with softer and stiffer
settings that let you tune the amount of body roll you want on the
front or rear. They also use many different types of mounting
hardware, though the most common is end links, similar to the below
picture:
These are the rear end links for my
Suspension Techniques swaybars I have on my Neon. The stock links
if you have a stock bar are quite different, being just a piece of
metal that looks like a barbell with bushings on each end. On
these end links, the heim joint bolts to the spindle on the rear wheel,
and the side with the red bushings mounts over the bar. This is a
better design since it uses a heim joint in place of the lower bushing,
making the bar less likely to "bind". Binding is when the swaybar
gets "Stuck" in the suspension, not allowing the wheels to move any
further. This makes the spring rate essentially infinite, making
the rear suspension act like it's bottoming out. This unsettles
the rear end, usually causing sudden snap oversteer or understeer
depending on which bar binds. Here you can see the end links
installed on the rear bar:

As you can see, the bar bolts in to the
bushings on top, then it mounts to the body as well in the middle of
the bar. The front end is similar. The middle of the bar
bolts to the body with bushings, like this:
That is the rear frame rail of a
Neon. It has integrated slots to mount the bar to. The bar
stretches off to the wheel above, then below it runs to the opposite
frame rail, then to the opposite wheel. To help things make more
sense, here's a picure of how a typical front swaybar is installed:
As you can see, it bolts to the body in
the middle, then to each control arm on either side of the car.
The Daytona, Omni, Spirit, etc. use similar designs on the front,
except they don't use end links, they have hard urethane bushings that
slide over the bar which then bolts on to the bottom of the control
arm. This works but makes the bar more likely to bind, reducing
the independence and wheel travel of the front suspension.
Polybushings.com
sells end-link style replacement bars for this reason.
You usually want a smaller rear bar than front bar, again following the
rule that whatever end of the car you make stiffer will yield either
understeer or oversteer. A larger rear bar with a small front bar
will result in a ton of oversteer, and vice versa will result in a
tendancy to oversteer. Some autocrossers disconnect the front bar
for this reason; they like the extra oversteer for the tight corners
that autocross often has. The same goes for the type of bushings
used with the swaybar. Urethane bushings up front and rubber in
the rear will increase the car's tendancy to understeer; the opposite
will result in more oversteer.
Swaybars aren't the end all solution to roll stiffness however; they're
meant more for "tuning" the suspension. The springs are where you
should focus first, then fine tune it with swaybars. A car with
600lb/in rear springs and 200lb/in front springs will have much more
tendancy to oversteer than a car with a 18mm rear bar and no front
bar. You want to get the car close to what you want with springs
and shocks/struts, then fiddle with swaybars and alignment settings
from there. Of course if you have no rear bar (especially on a
Neon) I'd recommend it even with the stock setup. The car will
turn in much better, understeer less, and generally be more fun to
drive. On the cars with the solid rear axle you might try welding
a plate of 1/4" steel to the rear axle over the "U" where the stiffener
bar is welded. It seems to help a bit, especially on cars with
the weaker rear axles. I'd recommend trying one of the
aftermarket swaybars however, as they'll reduce body roll and also help
keep the rear axle located. They also don't require a lot of
grinding and cursing and scaring the neighbors with bright eerie blue
glow flashes coming from your garage at 2am while you weld the plate
on, and will weigh less too.
Conclusion
I've covered a lot of material here, and there's still more out
there. I've tried to pull personal experience and research into
one guide that will prepare you for the trials of getting your
suspension set up the way you want it, and I hope I've succeeded.
Again, if anyone has any comments, corrections, or things I've missed,
please e-mail me, I'd be happy to speak with you.
Opinions and Further Information From Readers
'Spoolboy' off of the FMML mailing list commented to
me in an e-mail:
You guys put a lot of work into that! Good job! I don't agree 100% with
all of the things you say, but I didn't write it. And did you expect me
to
agree 100%, lol? No one has put together a "deep" handling page for our
cars
until now, thanks :-)
Just a small technical correction: Bump-steer is from the a-arm and the
tie rod not being in the proper orientation as the suspension
compresses,
which actually causes the wheel to turn a little, just like turning the
steering wheel, when the suspension moves upward. As the wheel moves
up, the a-arm gets effectively shorter, and the tie rod gets
effectively longer. You can see how that would cause the wheel to
toe-in. You usually don't have this problem unless you start lowering
ride height. You can fix it by shimming the steering rack up off of the
K-frame with spacers. 3/8" seemed to be TOO MUCH shim and CAUSED MORE
bump steer. I'm trying 3/16" now. My car has the MP autocross springs
in front and Koni single adjustables all around.
Note that I'm not an autocrosser, nor am I an "expert" in setting up
cars to handle; the above is based on my experience and my friend's
experience and knowledge. I do make mistakes, so please send
comments, corrections, ideas, and tire reviews to
teseract@(nospam)arias.net.